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Level 2 - Advanced

 

 

Flash - Beginners

Flash CS5 level 1 beginner class

Class Date  Days  Class Times    Cost  
May 21st - May 23rd 3
9:00AM - 1:00PM PST    $795 Register
June 25th - June 27th 3
1:00PM - 5:00PM EST    $795 Register

Flash CS5 level 1 beginner class
Course Description:

Flash CS5 Fundamentals is an introductory course that provides designers and developers new to the Flash environment the knowledge and hands-on practice they need to create rich Flash content. Students will produce an engaging interface using text, graphics, animations, video, and sound. Simple user interactions are added using built in ActionScript behaviors and Script Assist. In addition to teaching essentials, the course focuses on teaching best practices for creating Flash content.

Flash CS5 level 1 beginner class
Course Details:

Unit 1: Getting Acquainted

  • Starting Flash and Opening a File
  • Getting to Know the Workspace
  • Working with the Library Panel
  • Understanding the Timeline
  • Organizing Layers in a Timeline
  • Using the Properties Inspector
  • Using the Tools Panel
  • Undoing Steps in Flash
  • Previewing Your Movie
  • Publishing Your Movie
  • Saving Your Movie
  • Finding Resources for Using Flash
  • Checking for Updates
  • Review Questions
  • Review Answers

Unit 2. Working with Graphics

  • Getting Started
  • Understanding Strokes and Fills
  • Creating Shapes
  • Making Selections
  • Editing Shapes
  • Using Gradient and Bitmap Fills
  • Making Patterns and Decorations
  • Creating Curves
  • Creating Transparencies
  • Creating and Editing Text
  • Review Questions
  • Review Answers

Unit 3. Creating and Editing Symbols

  • Getting Started
  • Importing Illustrator Files
  • About Symbols
  • Creating Symbols
  • Importing Photoshop Files
  • Editing and Managing Symbols
  • Changing the Size and Position of Instances
  • Changing the Color Effect of Instances
  • Understanding Blend Effects
  • Applying Filters for Special Effects
  • Positioning in 3D Space
  • Review Questions
  • Review Answers

Unit 4. Adding Animation

  • Getting Started
  • About Animation
  • Understanding the Project File
  • Animating Position
  • Changing the Pacing and Timing
  • Animating Transparency
  • Animating Filters
  • Animating Transformations
  • Changing the Path of the Motion
  • Swapping Tween Targets
  • Creating Nested Animations
  • Using the Motion Editor
  • Easing
  • Animating 3D Motion
  • Previewing the Animation
  • Review Questions
  • Review Answers

Unit 5. Articulated Motion and Morphing

  • Getting Started
  • Articulated Motion with Inverse Kinematics
  • Constraining Joints
  • Inverse Kinematics with Shapes
  • Armature Options
  • Morphing with Shape Tweens
  • Using Shape Hints
  • Simulating Physics with Inverse Kinematics
  • Review Questions
  • Review Answers

Unit 6. Creating Interactive Navigation

  • Getting Started
  • About Interactive Movies
  • Creating Buttons
  • Understanding ActionScript 3.0
  • Preparing the Timeline
  • Adding a Stop Action
  • Creating Event Handlers for Buttons
  • Creating Destination Keyframes
  • Creating a Home Button
  • Playing Animation at the Destination
  • Animated Buttons
  • Review Questions

Unit 7. Using Text

  • Getting Started
  • Understanding TLF Text
  • Adding Simple Text
  • Adding Multiple Columns
  • Wrapping Text
  • Hyperlinking Text
  • Creating User-input Text
  • Loading External Text
  • Review Questions
  • Review Answers

Unit 8. Working with Sound and Video

  • Getting Started
  • Understanding the Project File
  • Using Sounds
  • Understanding Flash Video
  • Using Adobe Media Encoder
  • Understanding Encoding Options
  • Playback of External Video
  • Working with Video and Transparency
  • Using Cue Points
  • Embedding Flash Video
  • Review Questions
  • Review Answers

Unit 9. Loading and Controlling Flash Content

  • Getting Started
  • Loading External Content
  • Removing External Content
  • Controlling Movie Clips
  • Creating Masks
  • Review Questions

Unit 10. Publishing Flash Documents

  • Getting Started
  • Testing a Flash Document
  • Understanding the Bandwidth Profiler
  • Adding Metadata
  • Publishing a Movie for the Web
  • Alternative Publishing Options
  • Review Questions
  • Review Answers

 

Our outlines are a guide to the content covered on a typical class. We may change or alter the course topics to meet the objectives of a particular class.

Flash - Advanced

Flash CS5 level 2 Actionscript class

Class Date  Days  Class Times    Cost  
June 11th - June 14th 4
9:00AM - 1:00PM PST    $995 Register

Flash CS5 level 2 advanced class
Course Description:

With the release of Flash CS3, Flash now supports ActionScript 3.0, the latest release of ActionScript from Adobe. While similar to earlier versions of ActionScript, it presents enough of a departure to present significant challenges to Flash Designers and Developers as they move to the new version. this class focuses on ActionScript 3.0 syntax and concepts while comparing it with earlier versions.

Flash CS5 level 2 advanced class
Course Details:

Unit 1: Understanding ActionScript

  • Introducing ActionScript 3.0
  • Differences between ActionScript 1.0/2.0 and 3.0
  • ActionScript elements

Unit 2: Communicating with ActionScript

  • Communicating with MovieClips
  • Modifying properties through code
  • Understanding Variables
  • Setting Data Types
  • Using Trace Statements

Unit 3: Using and Writing Functions

  • Understanding Functions
  • Using Methods
  • Writing Custom Functions
  • Understanding Modular Functions
  • Returning Values from Functions

Unit 4: Responding to Events

  • Understanding Events
  • Using Event Listeners
  • Writing Event Handlers
  • Responding to Mouse Events
  • Responding to Keyboard Events
  • Creating links
  • Animating through ActionScript

Unit 5: Understanding Classes

  • Classes overview
  • Writing a Custom Class
  • Extending and Existing Class
  • Adding a Class Object to the Timeline
  • Defining a Document Class
  • Setting up a Classpath

Unit 6: Decision Making and Repetition

  • Understanding Conditional Statements
  • Writing a Conditional Operators
  • Using Conditional Operators
  • Setting Up Alternate Conditions
  • Understanding Loops
  • Creating Loops
  • Using a Loop to Create Class Instances
  • Placing Instances XCreated by Loops

Unit 7: Using Math in ActionScript

  • The Math Class
  • Using Basic Math Operators
  • Generating Random Numbers
  • Rounding Values

Unit 8: Using Text and Arrays

  • Creating a Text Field
  • Styling a Text Field
  • Capturing Data from a Text Field
  • Loading External Text
  • Understanding Arrays
  • Using Text and Arrays to Create a Game

Unit 9: Application Development

  • Creating a Memory Card Game
  • Storyboarding Applications
  • Writing a Memory Card Class
  • Writing a Memory Game Class
  • Adding Graphics to Cards
  • Placing Cards
  • Detecting Matches
  • Resetting Cards
  • Handling Incorrect Matches
  • Determining a Win
  • Adding More Cards

Unit 10: Using ActionScript with Graphics and Animation

  • Drawing with Code
  • Creating a Color Transformation
  • Generating Random Color Transformation
  • Animating Transformations
  • Using Filters
  • Modifying Filter Properties
  • Animation Filters

Unit 11: Working with Multimedia

  • Loading External Images and SWFs
  • Communicating with Loaded Movies
  • Loading Sounds
  • Controlling Sounds through Code
  • Loading Video
  • Controlling Video playback

Unit 12: Advanced Interactivity

  • Creating a Drag-and-Drop Class
  • Detecting Collisions
  • Responding to Collisions
  • Placing Objects Randomly

 

Our outlines are a guide to the content covered on a typical class. We may change or alter the course topics to meet the objectives of a particular class.